Did you know UNO Mobile has 8+ ways to play? Let’s find your favorite! UNO isn’t just about shouting ‘UNO!’ first. Each mode is like a new game with special rules, rewards, and surprises! Let’s categorize them one by one, explore each UNO Mobile gameplay mode, will discuss the common gameplay rules with possible examples and finally, will tackle common questions in a detailed FAQ section.
UNO Mobile Gameplay Modes
Before diving into the categories, the basic rule of UNO is to empty your hand faster than your opponents, whether you’re playing Solo or Duo mode. The player or team with the most cards left in their hand loses the match. That’s the ultimate goal!
1. UNO Classic Mode
What is Classic Mode?
Classic Mode is the heart of UNO Mobile. It follows the traditional rules: match colors or numbers, use action cards like Reverse, Skip, Draw Two, etc. and shout “UNO!” when you’re down to your last card.
Key Features:
- Solo or Duo (2v2) matches.
- Multiplier modes (x2 to x200) to bet coins for bigger rewards.
- Perfect for beginners to learn the basics.
Multiplier Breakdown:
Multiplier | Minimum Coins to Play | Potential Win (Example) |
---|---|---|
x2 | 100 coins | 200 coins |
x4 | 400 coins | 1,000 coins |
x8 | 800 coins | 3,000 coins |
x20 | 1,500 coins | 7,000 coins |
x40 | 3,000 coins | 10,000 coins |
x80 | 6,000 coins | 25,000 coins |
x200 | 24,000 coins | 50,000 coins |
How to Play:
1. Choose Your Multiplier
Start with low-risk multipliers (like x2 or x4) to practice without losing too many coins.
- Example:
- If you pick x2, you need 100 coins to start the match.
- If you win, you could earn 200 coins (or more!).
- If you lose, you only lose 100 coins (or sometimes a bit more!).
*Pro Tip: Save high multipliers (like x20 or even x200) for when you’re confident!
2. Match Cards
Play cards that match the color, number, or symbol of the top card on the discard pile.
- Example:
- If the top card is a Red 7, you can play:
- Any Red card (e.g., Red Reverse, Red Skip or any Red Number cards).
- Any 7 (e.g., Blue 7).
- A Color Changing Wild Card.
- A Wild +4 Card.
- If the top card is a Red 7, you can play:
3. Use Action Cards
Action cards add twists to the game. Here’s how to use them:
- Wild Card (Change Color only):
- When to use: When you want to change the color to one you have more cards of.
- Example:
- The top card is Red 3, and you have no red cards but lots of blue cards. Play a Wild Card, choose Blue, and continue playing your blue cards!
- Wild +4 Card (Change Color + Make Opponent Draw 4):
- When to use: When you’re stuck with no matching cards.
- Example:
- The top card is Yellow 9, and you have no yellows. Play a Wild +4, choose Blue, and force the next player to draw 4 cards and skip his/her turn!
- Draw Two (+2):
- When to use: To slow down opponents.
- Example:
- Play a Green +2 on a Green 5 (number card). The next player must draw 2 cards and skip their turn.
- Reverse (🔀):
- When to use: To change the turn order and confuse opponents.
- Example:
- If turns are going Player A → Player B → Player C, playing Reverse changes it to Player A ← Player B ← Player C.
- Skip (🚫):
- When to use: To skip a player who’s close to winning or can be played anytime.
- Example:
- Player B has 1 card left. Play a Red Skip on a Red 5 (number card) → Player B’s turn is skipped, giving you time to win!
4. Win or Lose
- Winning rewards coins based on the multiplier and opponents’ remaining cards. High Multiplier Matches (High Risk) = Bigger Wins (Higher Rewards).
- Losing costs the coins you bet and the cards you had in your hand by the end.
Tips for Beginners:
- Start small: Use low multipliers (x2/x4) to learn the rules.
- Save Wild Cards: Use them when you have 5+ cards to avoid penalties.
- Watch opponents: If someone has 1–2 cards left, play Draw Two or Reverse or even Wild +4 to stop them from winning!
2. UNO Wild Mode
What is Wild Mode?
Wild Mode turns up the chaos with special rules, such as:
- Discard All
- Stacking Draw Cards
Key Features:
- High-risk, high-reward gameplay.
- Unique power-ups like Wild Draw Fireworks (explode opponents’ hands Lmao!).
- Multipliers from x2 to x600.
Multiplier Breakdown:
Multiplier | Minimum Coins to Play | Potential Win (Example) |
---|---|---|
x2 | 200 coins | 400 coins |
x4 | 500 coins | 2,000 coins |
x8 | 1,000 coins | 6,000 coins |
x20 | 2,000 coins | 18,000 coins |
x40 | 4,000 coins | 35,000 coins |
x80 | 8,000 coins | 55,000 coins |
x200 | 30,000 coins | 90,000 coins |
x600 | 90,000 coins | 180,000 coins |
How to Play:
1. Choose Your Multiplier
Wild Mode has higher entry costs than Classic Mode, but bigger rewards! Start with x2 or x4 to learn the wild rules.
- Example:
- x2 Match: Bet 200 coins. Win = 400+ coins, Lose = 200 + penalty.
- x200 Match: Bet 30,000 coins. Win = up to 6,000,000 coins, Lose = 30,000 + penalty.
*Pro Tip: Never bet more than 10% of your total coins!
2. Learn the Wild Rules
The basic gameplay rules are the same as Classic mode matches, but you also need to keep the followings in mind:
- Stacking:
- When to use: In Duo Mode, you and your teammate share a goal. If an opponent plays a +2 or +4 card on your teammate, you can stack another Draw card (e.g., play another +2 or +4) to force the next opponent to draw the total number of cards!
- Example:
- An opponent plays a +2 card on your teammate.
- You stack a +2 card → The next opponent must draw 4 cards instead of your teammate!
- This rule also applies in Solo Mode, but the key difference is that if the last player cannot counter with a Wild +4 card, they will draw the total number of cards (as you don’t have a teammate).
- Discard All:
- When to Use:
- When you have 3+ cards of the same color (e.g., 3 Blue cards).
- To empty your hand quickly and avoid penalties.
- Example:
- Your Hand: Blue 3, Blue 7, Blue Reverse, Red 5.
- Top Card: Blue Skip.
- Play: Use the Discard All card → Discard all Blue cards (Blue 3, Blue 7, Blue Reverse).
- Result: Your hand shrinks from 4 cards to 1 card (Red 5)!
- When to Use:
*Pro Tip: Save the Discard All card for colors you have the most cards of. This helps you shout “UNO!” faster! Some players also save these same-color cards until the end to finish their hand in one turn without any other type of card. This trick can shock your opponent, but it’s risky because you might lose if you can’t play your last card!
Tips for Beginners:
- Protect Teammates in Duo Mode:
- Stack +2/+4 cards to redirect penalties to opponents.
- Example:
- If an opponent targets your teammate with a +2 card, you can stack a +4 card. This forces the next opponent to draw 6 cards – but only if they don’t have a +4 card to counter it!
- Use it when opponents have 1–2 cards left to ruin their strategy!
- Example:
- Stack +2/+4 cards to redirect penalties to opponents.
3. UNO Fun Pack Mode
The Fun Pack Mode is all about mini-games and quirky twists that turn UNO into a fresh adventure. Think of it as a “UNO playground” where teamwork and strategy shine!
3.1 Side 2 Side (2v2)
What is Side 2 Side Mode?
Side 2 Side mode differs from regular Classic or Wild Duo matches. In standard Duo mode, your teammate sits after your next opponent, but here, your teammate sits next to you. The first team to empty their hand wins the game! Solo gameplay mode is not available in Side 2 Side mode.
Multiplier Breakdown:
Multiplier | Minimum Coins to Play | Win Up To (Example) |
---|---|---|
x2 | 200 coins | 1,320 coins |
x4 | 400 coins | 2,640 coins |
x8 | 1,000 coins | 6,600 coins |
x20 | 2,000 coins | 24,400 coins |
x40 | 5,000 coins | 33,000 coins |
x80 | 10,000 coins | 66,000 coins |
x200 | 20,000 coins | 132,000 coins |
x600 | 100,000 coins | 1,220,000 coins |
How to Play:
- Shared Hand: You and your teammate see the same 7 cards.
- Take Turns: Alternate turns to play cards (e.g., you play a Red 5, then your teammate plays a Blue Skip).
- Win Together: Empty your shared hand before the opposing team.
- Example:
- Your Team’s Hand: Red 3, Blue Reverse, Green +2, Wild Card.
- Opponent’s Hand: Yellow 7, Red Skip, Draw Four.
- Strategy:
- Play the Wild Card early to switch to a color you both have (e.g., Blue).
- Use the Blue Reverse to disrupt the opponents’ turns.
Tips for Beginners:
- Side 2 Side Win: You and your teammate play a Wild +4 to force opponents to draw 4 cards. They’re stuck with 8 cards total, while you empty your shared hand!
3.2 Open Draft
What is Open Draft Mode?
After receiving 3 initial random cards from the pile, you’ll go through 4 rounds of Open Draft, selecting 1 card each round. It’s like building your own deck before the match by picking cards from a rotating pool. Strategy matters more than luck here! This can be played in both Solo and Duo mode.
Multiplier Breakdown:
Multiplier | Minimum Coins to Play | Win Up To (Example) |
---|---|---|
x2 | 200 coins | 1,320 coins |
x4 | 400 coins | 2,640 coins |
x8 | 1,000 coins | 6,600 coins |
x20 | 2,000 coins | 24,400 coins |
x40 | 5,000 coins | 33,000 coins |
x80 | 10,000 coins | 66,000 coins |
x200 | 20,000 coins | 132,000 coins |
x600 | 100,000 coins | 1,220,000 coins |
How to Play:
- Draft Phase:
- You’ll see 3 cards at a time. Pick 1 card you want, and the rest go to opponents.
- Repeat until you’ve drafted 15 cards.
- Build Your Deck: Combine numbers, action cards, and Wilds.
- Play: Use your custom deck to crush opponents!
- Example:
- Draft Round 1:
- Options: Red 7, Blue Skip, Wild +4.
- Smart Pick: Wild +4 (versatile and powerful!).
- Draft Round 2:
- Options: Green 3, Yellow Reverse, Draw Two.
- Smart Pick: Draw Two (great for slowing opponents).
- Draft Round 1:
Tips for Beginners:
- Prioritize Wild Cards and Draw Four, because they’re game-changers!
- Balance your deck with numbers (40%) and action cards (60%).
- Open Draft Fail: A player drafts too many numbers (e.g., 10 number cards) and runs out of moves quickly. Don’t be that person!
4. UNO Contest Mode
UNO Contest Mode lets you play against people around the world to win cool prizes, show off your skills, and try tough challenges. No matter how you like to play UNO, there’s a contest for you!
4.1 Monthly Tournament
The Ring Royale is a high-stakes tournament within UNO Mobile’s Monthly Tournament, offering Solo (by yourself) and Duo (with a partner) modes. Each of these modes has two levels: Amethyst Tier and Ruby Tier. When you win coins in Ring Royale, they automatically count towards your overall Coins League ranking.
Both Solo and Duo modes have different things you need to do to play and different prizes you can win in the Amethyst and Ruby Tiers. And I’ll explain each of them clearly below:
4.1.1 Solo Mode
A. Amethyst Tier
Entry Fee: 10,000 coins
Eligibility: Players who’ve reached Legend rank in the Coins League.
How It Works: This Royale mode consists of 10 matches:
a. Qualifiers (8 Matches): Advance by meeting target scores as mentioned below (after match rules).
- Example: In Match 10, you need 100 points to proceed to Match 9.
- Scoring: Start with 400 points. After each match, points change based on your rank:
Rank | Points Earned/Lost |
---|---|
1st | +300 |
2nd | +100 |
3rd | -100 |
4th | -300 |
b. Semi-Finals (1 Match): Top 8 players → split into two groups of 4 → the top 2 groups will reach to the finals.
c. Finals (1 Match): 4 players compete in one match to finish 1st and win the Amethyst Ring.
Match Rules:
- Qualifiers:
- Go Wild rules: Play with chaotic rules like Stacking +2/+4 cards.
- Time Limits: 90 seconds per match, 5 seconds per turn.
- Semi-Finals/Finals:
- Longer matches (180 seconds total).
- First 120 seconds: 10 seconds per turn.
- Last 60 seconds: 5 seconds per turn (pressure mode!).
Target Scores:
Match Rounds | Target Score to Advance to Next Round |
---|---|
Qualifier | |
10th Match | 100 |
9th Match | 200 |
8th Match | 400 |
7th Match | 600 |
6th Match | 800 |
5th Match | 1,100 |
4th Match | 1,400 |
3rd Match | 1,700 |
Semifinal | N/A |
Final | N/A |
Save Progress: You can save your progress after winning a round in the qualifier. Your saved game will last for 7 days, so you can continue playing anytime within that week.
Revive Rule:
What Happens if You Lose?
- Spend diamonds to revive and continue (max 2 revives per match).
- Bonus Rewards: +20% coins (1 revive) or +60% coins (2 revives).
Winning Rewards:
Progress | Rewards |
---|---|
10th Qualifier | 100 coins + 1x 2★ Card Pack (contains seasonal event cards). |
9th Qualifier | 500 coins + 1x 3★ Card Pack. |
8th Qualifier | 1,500 coins + 1x 3★ Card Pack. |
7th Qualifier | 2,500 coins + 1x 4★ Card Pack. |
6th Qualifier | 4,500 coins + 1x 4★ & 1x 3★ Card Pack. |
5th Qualifier | 7,000 coins + 2x 4★ Card Pack. |
4th Qualifier | 12,000 coins + 1x 4★ & 1x 5★ Card Pack. |
3rd Qualifier | 20,000 coins + 20 Master Coins + 1x 4★ & 1x 5★ Card Pack. |
Semi-Final | 40,000 coins + 1x Elite Master Certificate + 10 Master Points + 50 Master Coins + 1x 4★ & 2x 5★ Card Pack. |
Final Rankings: | |
4th Place | 60,000 coins + 1x Elite Master Certificate + 20 Master Points + 100 Master Coins + 1x 6★ & 1x 5★ Card Pack. |
3rd Place | 80,000 coins + 1x Elite Master Certificate + 40 Master Points + 200 Master Coins + 1x 6★ & 1x 5★ Card Pack. |
2nd Place | 100,000 coins + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 60 Master Points + 300 Master Coins + 1x 6★ & 1x 5★ Card Pack. |
1st Place | Amethyst Ring (equippable avatar badge) + 160,000 coins + 1x Supreme Master Certificate + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 100 Master Points + 500 Master Coins + 2x 6★ & 2x 5★ Card Packs. |
B. Ruby Tier
Entry Fee: 100,000 coins
Structure & Rules: Same as Amethyst Tier but with 10x higher stakes and rewards.
Winning Rewards:
Progress | Rewards |
---|---|
10th Qualifier | 1,000 coins + 1x 4★ Card Pack |
9th Qualifier | 5,000 coins + 1x 5★ Card Pack |
8th Qualifier | 15,000 coins + 1x 5★ Card Pack |
7th Qualifier | 25,000 coins + 2x 5★ Card Pack |
6th Qualifier | 45,000 coins + 1x 6★ Card Pack |
5th Qualifier | 70,000 coins + 1x 6★ & 1x 5★ Card Pack |
4th Qualifier | 120,000 coins + 1x 4★ & 2x 5★ & 1x 6★ Card Pack |
3rd Qualifier | 200,000 coins + 200 Master Coins + 1x 4★ & 1x 5★ & 1x 6★ Card Pack |
Semi-Final | 400,000 coins + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 100 Master Points + 500 Master Coins + 1x 4★ & 2x 5★ & 2x 6★ Card Pack |
Final Rankings: | |
4th Place | 600,000 coins + 1x Supreme Master Certificate + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 200 Master Points + 1,000 Master Coins + 2x 4★ & 2x 5★ & 2x 6★ Card Pack |
3rd Place | 800,000 coins + 1x Supreme Master Certificate + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 400 Master Points + 2,000 Master Coins + 2x 4★ & 2x 5★ & 2x 6★ Card Pack |
2nd Place | 1,000,000 coins + 1x Supreme Master Certificate + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 600 Master Points + 3,000 Master Coins + 2x 4★ & 2x 5★ & 2x 6★ Card Pack |
1st Place | Ruby Ring (equippable avatar badge) + 1,600,000 coins + 1x Supreme Master Certificate + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 1,000 Master Points + 5,000 Master Coins + 2x 5★ & 4x 6★ Card Pack |
4.1.2 Duo Mode (2v2)
A. Amethyst Tier
Entry Fee: 10,000 coins
Eligibility: Players who’ve reached Legend rank in the Coins League.
How It Works: This Royale mode also consists of 10 matches:
a. Qualifiers (5 Matches): Earn points to advance. The Target Score requirement is the same as the Solo Amethyst Tier to advance to the next match (e.g., 100 points for Match 10).
- Scoring:
- Starting Score: 400 points per team.
- Winning Conditions:
- Point Gap >80: Winning team gains +200 points, losing team loses -200 points.
- Point Gap <80: Winning team gains +100 points, losing team loses -100 points.
- Example:
- Team A has 320 points, Team B has 200 points (gap = 120).
- Team A wins → +200 points (total 520). Team B loses → -200 points (total 0).
b. Knockout (3 Matches): Players’ scores will be reset, and the winning team from each match advances to the next round. All participants from the qualifiers will be grouped together.
c. Semi-Finals (1 Match): Top 8 players → split into two groups of 4 → the top 2 Winning teams from each group will reach to the finals.
d. Finals (1 Match): 2 Teams compete in one match to finish 1st and Champion team win the Amethyst Ring.
Match Rules:
- Qualifiers/Knockout:
- Go Wild 2v2 Rules: Chaos rules like Stacking +2/+4 cards.
- Time Limits: 90 seconds per match, 5 seconds per turn.
- Semi-Finals/Finals:
- 180 seconds total: 10 seconds per turn (first 120s), 5 seconds per turn (last 60s).
Save Progress:
- Pause & Resume: Save progress after advancing. Continue within 7 days.
Revive Rule:
- Cost: Spend diamonds to revive after losing.
- Revive Limits: Max 2 revives per match (not consecutively).
- Bonus Rewards:
- 1 revive → +20% coins.
- 2 revives → +60% coins.
Winning Rewards:
Progress | Rewards |
---|---|
10th Qualifier | 100 coins + 1x 2★ Card Pack (seasonal event cards included). |
9th Qualifier | 500 coins + 1x 3★ Card Pack. |
8th Qualifier | 1,500 coins + 1x 2★ Card Pack. |
7th Qualifier | 2,500 coins + 1x 4★ Card Pack. |
6th Qualifier | 4,500 coins + 1x 4★ & 1x 3★ Card Pack. |
5th Qualifier | 7,000 coins + 2x 4★ Card Pack. |
4th Qualifier | 12,000 coins + 1x 4★ & 1x 5★ Card Pack. |
3rd Qualifier | 20,000 coins + 20 Master Coins + 1x 4★ & 1x 5★ Card Pack. |
Semi-Final | 35,000 coins + 1x Elite Master Certificate + 20 Master Points + 50 Master Coins + 1x 4★ & 2x 5★ Card Pack. |
Finals: | |
Runner-Up | 65,000 coins + 1x Elite Master Certificate + 40 Master Points + 200 Master Coins + 1x 6★ & 1x 5★ Card Pack. |
Champion Team | Amethyst 2v2 Ring (avatar badge) + 125,000 coins + 80 Master Points + 500 Master Coins + 1x Supreme Master Certificate + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 2x 6★ & 2x 5★ Card Packs. |
B. Ruby Tier
Entry Fee: 100,000 coins (10x higher stakes).
Eligibility: Legend rank in the Coins League.
Structure & Rules: Same as Amethyst Tier but with 10x higher rewards.
Winning Rewards:
Progress | Rewards |
---|---|
10th Qualifier | 1,000 coins + 1x 4★ Card Pack. |
9th Qualifier | 5,000 coins + 1x 5★ Card Pack. |
8th Qualifier | 15,000 coins + 1x 5★ Card Pack. |
7th Qualifier | 25,000 coins + 2x 5★ Card Pack. |
6th Qualifier | 45,000 coins + 1x 6★ Card Pack. |
5th Qualifier | 70,000 coins + 1x 6★ & 1x 5★ Card Pack. |
4th Qualifier | 120,000 coins + 1x 4★ & 1x 5★ & 1x 6★ Card Pack. |
3rd Qualifier | 200,000 coins + 200 Master Coins + 1x 4★ & 2x 5★ & 1x 6★ Card Pack. |
Semi-Final | 350,000 coins + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 200 Master Points + 500 Master Coins + 1x 4★ & 2x 5★ & 2x 6★ Card Pack. |
Finals: | |
Runner-Up | 650,000 coins + 1x Supreme Master Certificate + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 400 Master Points + 2000 Master Coins + 2x 4★ & 2x 5★ & 2x 6★ Card Pack. |
Champion Team | Ruby 2v2 Ring (exclusive avatar badge) + 1,250,000 coins + 1x Supreme Master Certificate + 1x Weekly Tournament Invitation Card + 1x Elite Master Certificate + 800 Master Points + 5000 Master Coins + 2x 5★ & 4x 6★ Card Pack. |
4.2 Ranked Mode
Ranked Mode in UNO Mobile is a competitive ladder where players climb tiers by winning matches, earning stars, and unlocking exclusive rewards. Here’s a detailed breakdown of its rules, mechanics, and rewards:
Gameplay Modes
Ranked Mode includes three distinct playstyles:
- Classic Mode:
- Multipliers: x4 (Solo or Duo).
- Go Wild Mode:
- Multipliers: x2, x8, x80 (Solo or Duo).
- Quick Match:
- Exclusive to Duo (2v2) with an x80 multiplier.
Season Duration: 60 days (e.g., Season 31: Feb 23, 2025 – Apr 28, 2025).
Ranks & Star System
- Ranks:
Rank | Star Levels |
---|---|
Bronze | III |
Silver | IV |
Gold | V |
Platinum | V |
Crystal | V |
Expert | V |
Master | Unlimited |
- Star Progression:
- Earn stars by winning matches.
- No star loss at Gold V or below.
How to Play
- Hearts (❤️):
- Spend 1 heart per match.
- Regenerate 1 heart every 45 minutes (max 8 hearts).
- Lose 1 heart if defeated.
Scoring Points: Earn points through in-game actions to boost your rank:
Action | Points Earned |
---|---|
Victory | 20 |
Play a Skip | 40 |
Hit UNO (declare one card left) | 60 |
Catch a player who didn’t hit UNO | 60 |
Successfully play a +4 | 60 |
Play a +2 | 40 |
Successfully challenge a +4 | 100 |
Playing with Friends
- Requirements:
- Friends must be in the same rank or one rank above/below.
- Example: Silver players can team with Bronze, Silver, or Gold.
Rank Reset at Season End
Your rank resets based on your final tier:
Previous Rank | New Rank |
---|---|
Master | Platinum V |
Expert V | Platinum III |
Expert III–IV | Platinum II |
Expert I–II | Platinum I |
Crystal IV–V | Gold V |
Crystal I–III | Gold IV |
Platinum IV–V | Gold III |
Platinum I–III | Gold II |
Gold II–V | Gold I |
Gold I | Silver IV |
Silver/Bronze tiers | No reset |
Seasonal Rewards
Rewards are distributed based on your highest rank achieved, starting from the lowest to the highest league:
Rank | Rewards |
---|---|
Bronze | 1x Triple Bonus Gift (5 Hearts, 3 Win Streak Protections, 3 Point Boosters) + 1x Low Rank Defense Card |
Silver | 1xTriple Bonus Gift + 2x Low Rank Defense Cards |
Gold | 1x Triple Bonus Gift + 3x Low Rank Defense Cards |
Platinum | 2x Triple Bonus Gift + 2x High Rank Defense Cards + Platinum Title Badge |
Crystal | 2x Triple Bonus Gift + 3x High Rank Defense Cards + Crystal Title Badge |
Expert | 3x Triple Bonus Gift + 100 Diamonds + Expert Title Badge |
Master | 200 Diamonds + Master Title Badge + Master League Medal |
4.3 UNO Cup Tournament
The UNO Cup Tournament is a series of competitive events in UNO Mobile with 7 unique match modes, each offering exclusive rewards and gameplay twists. Below is a detailed guide to each mode:
4.3.1 Tube Skip Cup (2v2)
Structure:
- 8 teams (16 players) compete in Duo Mode.
- Elimination: Lose twice and you’re out.
- Top 4 players earn rewards.
Entry Fee: 600 coins.
Rules:
- Discard All Card
- +2/Wild +4 Card Stacking
Rewards:
Rank | Rewards |
---|---|
4th Place | 1x Tube Skip Effect Piece + 200 Coins |
3rd Place | 1x Tube Skip Effect Piece + 300 Coins |
2nd Place | 2x Tube Skip Effect Pieces + 400 Coins |
1st Place | 3x Tube Skip Effect Pieces + 500 Coins |
Skin Unlock: Collect 20 Tube Skip Effect Pieces to unlock the Tube Skip Effect Skin (equippable in gameplay).
4.3.2 Tube Reverse Cup (2v2)
Structure:
- 8 teams (16 players) in Duo Mode.
- Elimination: Lose twice and you’re out.
- Top 4 players earn rewards.
Entry Fee: 3 Diamonds.
Rules:
- 0-7 Card Swap
- +2/ +4 Cards Stacking
Rewards:
Rank | Rewards |
---|---|
4th Place | 1x Tube Reverse Effect Piece + 100 Coins |
3rd Place | 1x Tube Reverse Effect Piece + 200 Coins |
2nd Place | 2x Tube Reverse Effect Pieces + 250 Coins |
1st Place | 3x Tube Reverse Effect Pieces + 300 Coins |
Skin Unlock: Collect 20 Tube Reverse Effect Pieces for the Tube Reverse Effect Skin.
4.3.3 Wild Tube Cup (Solo)
Structure:
- 16 players compete solo.
- Elimination: Lose twice and you’re out.
- Top 8 players earn rewards.
Entry Fee: 10 Diamonds.
Rules:
- Double Discard All
- +2/ +4 Cards Stacking
Rewards:
Rank | Rewards |
---|---|
7th–8th Place | 2x Wild Tube Effect Pieces + 500 Coins |
5th–6th Place | 3x Wild Tube Effect Pieces + 600 Coins |
4th Place | 4x Wild Tube Effect Pieces + 800 Coins |
3rd Place | 4x Wild Tube Effect Pieces + 900 Coins |
2nd Place | 4x Wild Tube Effect Pieces + 950 Coins |
1st Place | 5x Wild Tube Effect Pieces + 1,000 Coins |
Skin Unlock: Collect 20 Wild Tube Effect Pieces for the Wild Color Changing Effect Skin.
4.3.4 Wild Tube +4 Cup (2v2)
Structure:
- 8 teams (16 players) in Duo Mode.
- Elimination: Lose twice and you’re out.
- Top 4 players earn rewards.
Entry Fee: 10 Diamonds.
Rules:
- Wild Trick
- Discard All
Rewards:
Rank | Rewards |
---|---|
4th Place | 2x Wild +4 Tube Effect Pieces + 500 Coins |
3rd Place | 3x Wild +4 Tube Effect Pieces + 600 Coins |
2nd Place | 4x Wild +4 Tube Effect Pieces + 800 Coins |
1st Place | 5x Wild +4 Tube Effect Pieces + 1,000 Coins |
Skin Unlock: Collect 20 Wild +4 Tube Effect Pieces for the Wild +4 Tube Skin.
4.3.5 Coins UNO Cup (Solo)
Structure:
- 16 players compete solo.
- Elimination: Lose twice and you’re out.
- Top 8 players earn coins.
Entry Fee: Free.
Rules: Same as follows in Tube Skip Cup (2v2)
Rewards:
Rank | Rewards |
---|---|
7th–8th Place | 250 Coins |
5th–6th Place | 300 Coins |
4th Place | 400 Coins |
3rd Place | 500 Coins |
2nd Place | 550 Coins |
1st Place | 650 Coins |
4.3.6 Coins UNO Cup (2v2)
Structure:
- 8 teams (16 players) in Duo Mode.
- Elimination: Lose twice and you’re out.
- Top 4 teams earn rewards.
Entry Fee & Rules: Same as follows in Coins UNO Cup (Solo).
Rewards:
Rank | Rewards |
---|---|
4th Place | 600 Coins |
3rd Place | 750 Coins + 1x Golden Scratch Card (scratch to earn Coins) |
2nd Place | 850 Coins + 1x UNO Shout Speaker (can call UNO for you automatically) |
1st Place | 900 Coins + 3x Diamonds + 1x UNO Speaker |
4.3.7 Diamonds UNO Cup (2v2)
Structure, Entry Fee & Rules: Same as follows in Coins UNO Cup (2v2).
Rewards:
Rank | Rewards |
---|---|
4th Place | 2 Diamonds + 350 Coins |
3rd Place | 13 Diamonds + 1x UNO Shout Speaker |
2nd Place | 16 Diamonds + 1x UNO Shout Speaker |
1st Place | 18 Diamonds + 1x Duo UNO Speaker (can call UNO for you and your teammate automatically) |
4.4 UNO Universe
UNO Universe is a unique, task-driven mode in UNO Mobile where players “travel” to global locations to complete challenges, earn rewards, and unlock exclusive cosmetics. Right now, there are three exciting maps to explore: California, New York, and Japan. More maps are coming soon, so the adventure will continue.
How to Play in UNO Universe
In this mode, the way you play is a bit different from regular UNO matches. Your main goal in each level is to collect 3 Paws. Earning these Paws will allow you to get fantastic rewards such as:
- Special Effects for your cards (like Reverse, Skip, Wild, Wild +4, +2)
- Pieces of card skins
- Coins
- Diamonds
- Medal Badges
- Sometimes even Energy Boosters!
By collecting 20 small pieces of the same Skin type, you can create a complete Skin Effect to use in your regular UNO games. So, unlike regular matches where you try to empty your hand quickly, in UNO Universe you need to focus on completing the tasks required for each level. Each level also has its own unique rules, which makes the game more fun and exciting.
Common Rules for Every Maps
1. Energy Booster:
Unlike the regular coin-based leagues (like Classic and Wild), you don’t need coins to play in UNO Universe. Instead, you need “Energy Boosters” to start each level in the different maps (California, New York, and Japan).
- Note:
- If you run out of Energy Boosters by losing matches, don’t worry! You will get 1 free booster every hour (up to a maximum of 5). This means that when you have 5 boosters available, you will not receive any more. However, if you have spent 1 or more of your 5 boosters, then the spent ones will be automatically restored at a rate of 1 per hour.
- You can also buy more Energy Boosters instantly by spending 5 Diamonds. Just tap the “+” icon next to the Energy Booster sign at the top right corner of your game screen in the UNO Universe mode.
- You can request 1 Energy Booster from your club members, even if you have joined one.
2. Need Better Cards? You Can Change Them:
If you are not happy with the cards you have at the beginning of a level and they don’t help you complete the tasks, you can change your cards. You can do this up to 3 times per level but within the timer run out. The first time costs 200 coins, the second time costs 2 Diamonds, and the third time costs 5 Diamonds.
3. Changing Maps:
You can easily switch between the different map locations (California, New York, Japan) by tapping the “Travel” icon. This icon looks like an airplane rotating around a blue and green earth and is located at the bottom corner of your screen.
4. How to Unlock Different Maps:
Here’s how you can unlock each of the current maps in UNO Universe:
- California: This map unlocks as soon as you unlock the UNO Universe mode. You need to earn 360 Trophies in the regular Coins league matches to unlock UNO Universe. You can see your trophy count below your profile username on the UNO Mobile game homepage.
- New York: To unlock the New York map, you need to complete the California map by earning at least 1 Paw in each of its 30 levels. This means you need a total of 30 Paws from the California map.
- Japan: To unlock the Japan map, you need to complete the New York map by earning at least 1 Paw in each of its 30 levels. This means you need a total of 30 Paws from the New York map.
Let’s Explore the Maps!
Here’s a closer look at each map, including the total levels, entry fee, total possible Paws, and the grand rewards you can earn by collecting all the Paws:
4.4.1 Map: California
- Total Levels: 30
- Match Entry Fee: 1 Energy Booster for all levels
- Total Paws Available: 90 (3 from each of the 30 levels)
- Total Rewards Summary (after collecting all 90 Paws):
- Equippable UNO Cards Skin: The Golden Gate Bridge (A tall bridge with red and orange colors).
- Equippable Medal Badge: Route 66 (Long journeys across the country often start here. You never know where a journey will end.)
- Equippable Wild effect: Tangled Rainbow Yarn.
- Equippable Wild +4 effect: Rainbow Yarn Ball (A magic ball of yarn that can knit in any color).
- Equippable Reverse effect: Purl Stitch Yarn (Every Purl is the reverse of a knit).
- Equippable Skip effect: Knotted Yarn.
- 31 Diamonds.
- 3200 Coins.
- 2 Energy Boosters.
Examples of Levels in California:
- For LEVEL-10:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Solo
- Match Rules:
- Stacking Cards
- Discard All
- 0-7 Swap
- Task Requirements to earn 3 Paws:
- Play a “7” card to swap hands with another player once = Earn 1 Paw
- Play a “0” card = Earn 1 Paw
- Don’t finish in last place = Earn 1 Paw
- Rewards for earning 3 Paws: 2 Yarn Reverse Pieces, 100 coins.
- For LEVEL-19:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Duo (2 vs 2)
- Match Rules:
- Stacking Cards
- Discard All
- Task Requirements to earn 3 Paws:
- Finish the game with 30 seconds or more left on the clock = Earn 1 Paw
- Change the color of the current card once = Earn 1 Paw
- Play 9 cards with a “Discard All” action = Earn 1 Paw
- Rewards for earning 3 Paws: 2 Yarn Skip Pieces, 100 coins.
- For LEVEL-30:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Duo (2 vs 2)
- Match Rules: Regular Classic match rules
- Task Requirements to earn 3 Paws:
- Finish the game with a score higher than -1 = Earn 1 Paw
- Say “UNO” 4 times = Earn 1 Paw
- Play 5 red cards = Earn 1 Paw
- Rewards for earning 3 Paws: 2 Wild (Color changing) Yarn Pieces, 5 Diamonds.
4.4.2 Map: New York
- Total Levels: 30
- Match Entry Fee: 1 Energy Booster for all levels
- Total Paws Available: 90 (3 from each of the 30 levels)
- Total Rewards Summary (after collecting all 90 Paws):
- Equippable UNO Cards Skin: Empire City (Come down to the city that never sleeps).
- Equippable Medal Badge: Enlighten the World (I lift my lamp beside the golden door.)
- Equippable Profile Avatars: Sam, Micheal, Ada, Amelia, Stuart.
- 38 Diamonds.
- 3000 Coins.
- 30 Energy Boosters.
Examples of Levels in New York:
- For LEVEL-9:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Solo
- Match Rules:
- Stacking Cards
- Discard All
- Task Requirements to earn 3 Paws:
- Change the color of the current card 3 times = Earn 1 Paw
- Play 7 red cards with a “Discard All” action = Earn 1 Paw
- Say “UNO” twice = Earn 1 Paw
- Rewards for earning 3 Paws: 2 Diamonds, 1 Energy Booster.
- For LEVEL-21:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Solo
- Match Rules: Regular Classic match rules
- Task Requirements to earn 3 Paws:
- Change the color of the current card to yellow twice = Earn 1 Paw
- Change the color of the current card 3 times = Earn 1 Paw
- Say “UNO” 3 times = Earn 1 Paw
- Rewards for earning 3 Paws: 2 Diamonds, 1 Energy Booster.
- For LEVEL-29:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Solo
- Match Rules:
- Stacking cards
- Discard All
- 0-7 card Swap
- Task Requirements to earn 3 Paws:
- Play 3 green cards = Earn 1 Paw
- Change the color of the current card to green 3 times = Earn 1 Paw
- Play a +4 card = Earn 1 Paw
- Rewards for earning 3 Paws: 100 Coins, 1 Energy Booster.
4.4.3 Map: Japan
- Total Levels: 30
- Match Entry Fee: 1 Energy Booster for all levels
- Total Paws Available: 90 (3 from each of the 30 levels)
- Total Rewards Summary (after collecting all 90 Paws):
- Equippable UNO Cards Skin: Chureito Vista (This beautiful view of Japan brings peace to wild UNO games).
- Equippable Medal Badge: Branch Blossoms (A small piece of spring’s explosion of pink flowers).
- Equippable Wild +4 effect: Maki Bento (An all-you-can-eat sushi combo!).
- Equippable Skip effect: Tasty Temari (Share these delicious sushi balls with your friends!).
- 48 Diamonds.
- 2600 Coins.
- 62 Energy Boosters.
Examples of Levels in Japan:
- For LEVEL-5:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Solo
- Match Rules:
- Stacking Cards
- Discard All
- Forced Play
- Task Requirements to earn 3 Paws:
- Play 5 cards with a “Discard All” action = Earn 1 Paw
- Finish the game with 30 seconds or more left on the clock = Earn 1 Paw
- Finish the match with fewer than 4 cards in your hand = Earn 1 Paw
- Rewards for earning 3 Paws: 100 coins, 1 Energy Booster.
- For LEVEL-13:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Solo
- Match Rules: Regular Classic match rules
- Task Requirements to earn 3 Paws:
- Play a total of 7 cards (any color or number) = Earn 1 Paw
- Change the color of the current card 3 times = Earn 1 Paw
- Play a “0” card = Earn 1 Paw
- Rewards for earning 3 Paws: 100 coins, 2 Energy Boosters.
- For LEVEL-30:
- Match Entry Fee: 1 Energy Booster
- Gameplay Mode: Solo
- Match Rules:
- Stacking cards
- Discard All
- Task Requirements to earn 3 Paws:
- Play 9 cards with a “Discard All” action = Earn 1 Paw
- Finish the match with 1 minute and 10 seconds or more left on the clock = Earn 1 Paw
- Finish the match with fewer than 2 cards left in your hand = Earn 1 Paw
- Rewards for earning 3 Paws: 5 Diamonds, 3 Energy Boosters.
4.5 Grand Prix
This mode has two ways to play: Solo (Single Player) and Duo (Two Players per Team). Let’s learn about each one.
4.5.1 Single Mode
- Entry Fee: 10 Diamonds
- Structure:
- The tournament starts with 80 players.
- There are a total of 7 rounds.
- Only a few players from each round will move on to the next.
- Top 16 players will get rewarded.
- How Players Advance Through the Rounds:
- Round 1:
- 80 players are divided into 20 matches (4 players in each match).
- The top 3 players from each match will qualify for Round 2.
- This means 60 players will move to the next round.
- Round 2:
- 60 players are divided into 15 matches (4 players in each match).
- The top 3 players from each match will qualify for Round 3.
- This means 45 players will move to the next round (but actually, 44 will proceed).
- Round 3:
- 44 players are divided into 11 matches (4 players in each match).
- The top 3 players from each match will qualify for Round 4.
- This means 33 players will move to the next round (but actually, 32 will proceed).
- Round 4:
- 32 players are divided into 8 matches (4 players in each match).
- The top 2 players from each match will qualify for Round 5.
- This means 16 players will move to the next round.
- Round 5:
- 16 players are divided into 4 matches (4 players in each match).
- The top 2 players from each match will qualify for Round 6.
- This means 8 players will move to the next round.
- Round 6:
- 8 players are divided into 2 matches (4 players in each match).
- The top 2 players from each match will qualify for Round 7.
- This means 4 players will move to the final round.
- Round 7:
- The final 4 players play in one match.
- The 1st place player in this match is the champion!
- Round 1:
- Gameplay Rules: The matches in Grand Prix Single Mode follow the rules of the “Go Wild” mode from the regular coin leagues like:
- Discard All
- +2/+4 Cards Stacking
- Rewards: Here are the rewards you can win based on your final position:
Winning Position | Rewards |
---|---|
1st | 75x Diamonds + 1x UNO Speaker + 1x Medal Badge (Honor of Strength) |
2nd | 55x Diamonds + 1x UNO Speaker |
3rd | 40x Diamonds + 1x UNO Speaker |
4th | 30x Diamonds |
Top 5-8 | 20x Diamonds |
Top 9-16 | 15x Diamonds |
4.5.2 Duo (2v2) Mode
- Entry Fee: 10 Diamonds
- Structure:
- The tournament starts with 64 teams.
- In each round, only 1 Team will qualify to move to the next round.
- Top 8 Teams will get rewarded.
- How Players Advance Through the Rounds:
- Round 1:
- 64 Teams are divided into 32 matches (2 Teams per match).
- 1 Team from each match will qualify for Round 2.
- This means 32 Teams will move to the next round.
- Round 2:
- 32 Teams are divided into 16 matches (2 Teams per match).
- 1 Team from each match will qualify for Round 3.
- This means 16 Teams will move to the next round.
- Round 3:
- 16 Teams are divided into 8 matches (2 Teams per match).
- 1 Team from each match will qualify for Round 4.
- This means 8 Teams will move to the next round.
- Round 4:
- 8 Teams are divided into 4 matches (2 Teams per match).
- 1 Team from each match will qualify for Round 5.
- This means 4 Teams will move to the next round.
- Round 5:
- 4 Teams are divided into 2 matches (2 Teams per match).
- 1 Team from each match will qualify for Round 6.
- This means 2 Teams will move to the next round.
- Round 6:
- 2 Teams play in 1 match.
- The 1st Team will be the Champion!
- Round 1:
- Gameplay Rules: The matches in Grand Prix 2v2 Mode also follow the same rules as the solo mode:
- Discard All
- +2/+4 Cards Stacking
Rewards: Here are the rewards your team can win based on your final position:
Winning Position | Rewards |
---|---|
1st | 65x Diamonds + 1x Duo UNO Shout Speaker + 1x Medal Badge (Honor of Strength) |
2nd | 45x Diamonds + 1x Duo UNO Shout Speaker |
Top 3-4 | 20x Diamonds |
Top 5-8 | 15x Diamonds |
4.6 UNO All In 1V1
This is a special gameplay mode that is only available for a limited time each week. You can play it from Friday at 8:00 AM to Monday at 8:00 AM (UTC 0:00 Time).
Entry Fee: 1000 coins
Gameplay Mode: 1v1
Risk & Rewards: By playing UNO All In 1V1, you have the chance to win a huge number of coins if you are victorious. However, be aware that you could also lose all your coins if you don’t win!
Match Rules: The rules for this mode follow the Go Wild rules that are used in the regular coins league. This includes:
- You can discard all playable cards in one turn.
- You can stack “+2” and “+4” cards on top of each other.
- There is a higher chance of getting Action cards (Reverse, Skip, +2, Wild, Wild +4, Discard All) compared to Number cards (0-9) for both players.
Winning Conditions: In UNO All In 1V1, a player can win in two ways:
- Be the first player to get rid of all their cards.
- Have the highest total hand value when the time runs out.
If the time runs out, players will be ranked based on the points of the cards left in their hand. The player with the higher point total will have a higher ranking.
All In Mode Guide
- The Rule of Deposit Coins: In this mode, both players will deposit the same amount of coins at the start of the match. This amount is determined by the player who has fewer coins after paying the entry fee. The maximum amount you can deposit in a single match is 500,000 coins.
- Special Rules: In UNO All In 1V1, the SKIP and REVERSE cards have the same effect: they both make the next player lose their turn.
- Round Time: Each round in an UNO All In 1V1 match lasts for 5 minutes.
5. UNO Room Mode
You can enjoy playing UNO with your in-game or Facebook friends online in two simple ways:
- Create a Private Room: Start your own game room and invite others to join.
- Join a Private Room: Enter a room created by one of your friends to play with them.
Room Cards: When you first start, you will receive 10 free Room Cards. These allow you to create private rooms. If you use up your free cards and want more, you have a couple of options:
- Wait for Free Cards: You will receive 5 free Room Cards every 3 hours, up to a maximum of 10 cards in total.
- Buy More: You can purchase additional Room Cards for 5 Diamonds each.
Features of Creating a Private Room: When you create your own private room, you have control over several game settings. Some features are free, while others are paid:
- Match Time:
- Free: 3 minutes
- Free: 5 minutes
- Paid: Unlimited Time
- Room Mode (Number of Players):
- 4 Players: Can play in both Single (everyone plays individually) and 2 vs 2 (teams of two) modes.
- 3 Players: Can only play in Single mode.
- 2 Players: Can only play in Single mode.
- Gameplay Rules:
- Free: +2/+4 Card Stacking (You can play a +2 or +4 card on top of another +2 or +4 card).
- Free: 0-7 Card Swap (When you play a “0” card, you can swap your entire hand with another player).
- Free: Forced to Play cards (If you draw a card that you can play, you must play it).
- Paid: Open Draft (Players take turns picking cards at the start of the game).
- Paid: Side 2 Side (Partners in a 2v2 game can see each other’s hands).
- Special Cards:
- Free: Discard All (When played, all players discard all cards of the same number as the card played).
- Paid: Double Discard All (A more powerful version of Discard All).
- Paid: Wild Trick (Allows you to set a special rule for the next player).
- Paid: Time Balloon (Gives extra time to players to make their move).
- Paid: Wild Punch (Allows you to force another player to draw extra cards).
- Paid: Color Challenge (Challenges the next player to only play a specific color).
Common UNO Mobile Match Rules
[a] Stacking Draw Cards
Rule Principals:
- Stacking Order:
- +2 cards can be stacked on +2 or Wild +4 cards.
- Wild +4 cards can be stacked on +2, Wild +4, or even another Wild +4.
- You CANNOT stack a +2 on a Wild +4 (only the reverse is allowed).
- Color Flexibility:
- The color of the card doesn’t matter when stacking. You can change colors mid-stack (e.g., play a Red +2 on a Blue +2).
- Cumulative Draws:
- If a player can’t stack, they draw the total number of cards accumulated in the stack.
Example: The gameplay rules mentioned above are the same for both modes. To help you understand the turn order: In Solo mode, it goes Player 1 (you) → Player 2 (opponent) → Player 3 (opponent) → Player 4 (opponent); however, in 2v2, the order is Player 1 (you) → Player 2 (opponent) → Player 3 (teammate) → Player 4 (opponent).
- Condition 1:
- Player 1 plays +2 (Blue).
- Player 2 stacks +2 (Red) → Total = 4 cards.
- Player 3 has no +2/+4 → Draws 4 cards.
- Condition 2:
- Player 1 plays +2 (Blue).
- Player 2 stacks Wild +4 (changes to Red) → Total = 6 cards.
- Player 3 has no +4 → Draws 6 cards.
- Condition 3:
- Player 1: +2 (Blue) → Total = 2.
- Player 2: +2 (Red) → Total = 4.
- Player 3: +2 (Yellow) → Total = 6.
- Player 4 has no +2/+4 → Draws 6 cards.
- Condition 4:
- Player 1: +2 (Blue) → Total = 2.
- Player 2: Wild +4 (changes to Red) → Total = 6.
- Player 3: Wild +4 (changes to Green) → Total = 10.
- Player 4 has no +4 → Draws 10 cards.
- Condition 5:
- Player 1: +2 → Total = 2.
- Player 2: +2 → Total = 4.
- Player 3: Wild +4 → Total = 8.
- Player 4: Wild +4 → Total = 12.
- Player 1 can’t stack → Draws 12 cards.
- Condition-6 (Crazy Stack!):
- Player 1 plays +2 → Total = 2 cards.
- Player 2 stacks +2 → Total = 4 cards.
- Player 3 stacks +2 → Total = 6 cards.
- Player 4 stacks Wild +4 → Total = 10 cards.
- Player 1 stacks Wild +4 → Total = 14 cards.
- Player 2 stacks Wild +4 → Total = 18 cards.
- Player 3 stacks Wild +4 → Total = 22 cards.
- Player 4 has no Wild +4 → Draws 22 cards!
[b] 0-7 Card Swap
Rule Principals:
- 0-Card: All players pass their hands to the next player in the turn direction.
- 7-Card: Swap your entire hand with another player.
Example:
- For “0” Card:
- Condition 1: Color Match
- Previous Card: Blue 5
- Player A plays Blue 0 (matches the color).
- Result: All players pass their hands to the next player in the turn direction:
- Player A (3 cards) → Player B gets A’s hand.
- Player B (5 cards) → Player C gets B’s hand.
- Player C (2 cards) → Player D gets C’s hand.
- Result: All players pass their hands to the next player in the turn direction:
- Condition 2: Number Match
- Previous Card: Blue 0
- Player A plays Green 0 (matches the number, not color).
- Result: The swap still triggers! All players pass hands clockwise:
- Player A (4 cards) → Player B gets A’s hand.
- Player B (1 card) → Player C gets B’s hand (now Player C is close to winning!).
- Result: The swap still triggers! All players pass hands clockwise:
- Condition 1: Color Match
- For “7” Card:
- Condition 1: Color Match
- Previous Card: Green 9
- Player A plays Green 7 (matches the color).
- Result: Player A swaps hands with any player (e.g., Player D):
- Player A (5 cards) swaps with Player D (2 cards).
- Player A now has 2 cards → Close to shouting “UNO!”
- Result: Player A swaps hands with any player (e.g., Player D):
- Condition 2: Number Match
- Previous Card: Green 7
- Player A plays Red 7 (matches the number, not color).
- Result: Player A swaps hands with Player B (holding 6 cards):
- Player A (3 cards) swaps with Player B (6 cards).
- Player B is now stuck with 3 cards, while Player A has 6.
- Result: Player A swaps hands with Player B (holding 6 cards):
- Condition 1: Color Match
[c] Forced Play
Rule Principals:
- When Forced Play Applies: If you draw a playable card that matches the color, number, or symbol of the top discard pile card, you must play it immediately. You cannot save it for later.
- When Forced Play Doesn’t Apply: If you draw a card that cannot be played on the current top card, you keep it in your hand (if the card is unplayable).
Example:
- When Forced Play Applies:
- Top Card: Red 5
- Cards in your Hand: Blue 2, Green 1, Blue Reverse, Yellow Skip
- You Draw: Wild +4 (from the pile deck)
- Result: You must play the Wild +4 immediately (declaring a new color), even if you wanted to save it. Because, Wild +4 is playable on any card (color-changing ability). Forced Play requires using it right away.
- When Forced Play Doesn’t Apply:
- Top Card: Blue Skip
- Cards in your Hand: Red 2, Red 9, Red Reverse, Green 1, Yellow 7
- You Draw: Yellow Reverse (from the pile deck)
- Result: You keep the Yellow Reverse because it doesn’t match the top card’s color (Blue), symbol (Skip), or number, so Forced Play doesn’t apply.
[d] Discard All
Rule Principals: Play this special card to discard all cards of the same color (numbers can be different like 0,1,2,3,4,5,6,7,8 or 9) from your hand in one turn:
- Function:
- Play a Discard All card (e.g., Red Discard All) to discard all cards of that color in your hand.
- The card changes the current color to its own (e.g., playing a Red “Discard All” sets the color to Red).
- Color Flexibility:
- Discard All cards come in all colors (Red/Blue/Green/Yellow).
- You can play a Discard All card even if it doesn’t match the previous color (unlike standard UNO rules).
- Chaining:
- After a Discard All is played, the next player must match the new color set by the Discard All.
- Example: If Player 2 plays a Red Discard All, Player 3 can play a Blue Discard All (changing the color to Blue).
Example: Suppose the scenario is like
- Player 1 plays Red 9 → Top color = Red.
- Player 2 has:
- Red Discard All, Red 7, Red Skip, Red 2, Red Reverse, Wild +4.
- Plays Red Discard All → Discards all Red cards (Red 7, Skip, 2, Reverse) and sets color to Red.
- Player 3 has:
- Yellow Discard All, Blue Discard All, Yellow 2, Blue 5, Yellow Reverse, Wild +4.
- Plays Blue Discard All → Discards all Blue cards (only Blue 5) and changes color from Red to Blue.
- Or, Plays Yellow Discard All → Discards all Yellow cards (Yellow 2, Reverse) and changes color from Red to Yellow. Let’s choose this one.
- Player 4 can now play a Green Discard All (if they have one) to discard Green cards and set the color to Green or vice versa.
[e] Double Discard All
Rule Principals: A special rule that lets you discard two groups of cards in one turn if they meet specific conditions. It Combines the standard Discard All (discard all cards of one color) with an extra discard of a second color based on their position in your hand.
- Primary Discard:
- Play a Discard All card (e.g., Yellow Discard All) to discard all cards of its color (e.g., all Yellow cards).
- Secondary Discard:
- If cards of another color are positioned above/below the Discard All card in your hand, you can discard them too like If your hand is ordered as [Green 4, Green +2, Green Skip, Blue Discard All], playing Blue Discard All lets you discard Blue cards + Green cards (since Green cards are “over” the Discard All card).
- Usage Limit:
- Can be used once per match (to prevent abuse).
Example
- Condition 1:
- Top Card: Blue 5
- Your Hand:
- Green 4, Green +2, Green Skip (positioned above)
- Blue Discard All (positioned below)
- Play: Blue Discard All
- Discard:
- All Blue cards (none in this case).
- Green cards (Green 4, +2, Skip) because they’re positioned above the Discard All card.
- Discard:
- Result: Your hand loses the Green cards, leaving you with Blue Discard All.
- Condition 2:
- Top Card: Yellow 7
- Your Hand:
- Yellow Skip, Yellow 1, Yellow Reverse, Yellow Discard All
- Green Skip, Green Reverse (positioned below)
- Play: Yellow Discard All
- Discard:
- All Yellow cards (Skip, 1, Reverse).
- Green cards (Skip, Reverse) because they’re positioned below the Discard All card.
- Discard:
- Result: Empty hand → You win!
Conclusion
So, by now you should have a good idea about all the different ways to play UNO in the mobile game. Each mode has its own fun rules and cool rewards, making the game exciting. Which mode is your favorite? Let me know in the comments below!
FAQs
What is Elite Master Certificate?
The Elite Master Certificate is an item used to unlock the Elite Master Title in the game.
What are Master Points and How It can be used?
Master Points are points that can be used to increase your title level within the game.
What are Master Coins and How It can be used?
Master Coins are a currency that is only available in the Ring Royale tournament. They can be exchanged for various items in the Master Store.
What is Supreme Master Certificate?
The Supreme Master Certificate is an item used to unlock the Supreme Master Title in the game.
What is Weekly Tournament Invitation Card and How It can be used?
The Weekly Tournament Invitation Card is used to register for the Crown Royale Weekly Tournament League. You can obtain this card by participating in the Ring Royale tournament.
What is Coins League Rankings?
Coins League Rankings likely refer to the leaderboard or ranking system within the regular Coins League matches (like Classic, Wild, etc.). Players are likely ranked based on the number of trophies or their performance in these matches within a limited time cycle, which typically varies from 1 day to 7 days.
What is Win Streak Protection Card and How to use it?
In "Ranked Mode," a Win Streak Protection Card likely prevents your win streak from being broken if you lose a match. You would usually use it before a match you might lose, and the game could activate it automatically upon a loss.
What is Point Booster and How to use it?
A Point Booster is likely an item that temporarily increases the number of points you earn after completing a match or achieving certain milestones in the game. You would typically activate it before starting a round of playing to maximize your point gains.
What's the Difference between Low Rank and High Rank Defense Card?
°) Low Rank Defense Card: This card can be used in matches where your rank is Platinum or below. When used, it will prevent you from losing your current rank if you lose the match. °) High Rank Defense Card: This card can be used in matches where your rank is Expert or below. Similar to the Low Rank Defense Card, it will prevent you from losing your current rank if you lose the match.